Wednesday, 8 February 2012

Kingdoms of Amalur: Reckoning Review



Platform: 360/PS3/PC
Genre: RPG
Released: February 9
Kinect/Move: Not compatible


RECKONING

Kingdoms of Amalur: Reckoning, the epic battle that is EA's latest blockbuster role-playing game introduces a massive game world with many hours of adventuring to be had, the game promises us a lot and I intend to find out if it delivers.

Reckoning is an epic, open world role-playing game, dreamt up by R. A. Salvatore, (creator of Drizzt Do’Urden and author of The Forgotten Realms series) and brought to life by Todd McFarlane (artist, writer, toy designer and best known for creating Spawn), Ken Rolston (the lead designer of The Elder Scrolls III: Morrowind and The Elder Scrolls IV: Oblivion) and his team at Big Huge Games.

Drizzt Do'Urden
Spawn 



















HOW IT PLAYS

The game has three main “Destinies”: fighter, mage, and rogue. This system lets you determine your play style. You can choose one style or mix depending on how you play. You can use a primary and a secondary weapon; whether you want to be a warrior who uses a sword, while shooting with a bow, or a mage that uses a staff, who also shoots magic from a sceptre. These styles and more can be mixed in any combination along with parries, combos and cancels. Each weapon also swings and damages differently, and the skills you unlock give them more power throughout the game; once you add advanced abilities such as advanced spells and skills the combat becomes the highlight of the game.

The enemies are varied, especially in the early and middle stages of the game. You encounter sprite-like creatures such as Brownies and Boggarts, wolves, bears, Tuatha, Ettins, trolls, you name it! The bosses are also stunning, holding some awesome challenges.

There is also Reckoning mode, where time slows and you have a ‘Fate’ meter that runs out wherein you can rapidly attack anyone nearby and finish them off in a brutal, intense way which also gains more experience as well as just looking cool.


As you level up, character development points can be distributed toward strength, sorcery or finesse, also worth noting is that you don't have to put all your points into one single style to make a decent character. Outside of combat, you can customize your character with a variety of skills ranging from blacksmithing and potion-crafting to improved stealth and hidden item detection.

LOOK AND FEEL

The graphics reminded me a lot of Fable with a colourful backing and kind of cartoon World of Warcraft type look and feel to it. There’s plenty of gorgeous scenery, crazy scenes and amazing town designs to satisfy, as well as a near endless supply of dungeons, quests and NPC’s to find. The world would take hours to run across from one end to the other (there is a fast travel option). In Kingdoms of Amalur: Reckoning you can even gain access to real estate. You can expand your home, add rooms, crafting stations and more which adds just another touch to the game.

The game continues on after the credits to let you keep adventuring if you wish, it also offers quests that cannot be completed until this time which also adds gameplay value if you wish to keep playing on. There is no New Game + which is a shame but hopefully this and future DLC will make up for that.


Kingdoms of Amalur: Reckoning is out February 9 on 360/PS3/PC.
  
SCORE: 4.5/5 SCARECROWS





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